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Computer science, digital arts, and education.

Greetings! I am a fourth year student at the University of Florida pursuing a BS in Computer Science and a minor in UFTeach Mathematics. Post graduation, I plan to embark upon a software-engineering role that focuses on front-end development, user design, and more. Eventually, I'd like to combine these experiences and STEM knowledge to teach computing topics and mathematics  to a secondary audience. I am passionate about embedding creativity into education and facilitating positive experiences that students can reminisce upon!

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Teaching Philosophy

At the core of teaching is an unexplainable sense of excitement with every new unexplored idea. That feeling is a prime motivation for my desire to become an educator; the evolving sense of mutual learning between educators and students is an incredibly wholesome dynamic which not only expands your own knowledge, but your audience's. I seek to reverse the traditional educational standards which myself and previous generations have encountered - overemphasis on testing, immense pressure to succeed, fear of failure, and more. This would include having a sympathetic understanding of all students' learning styles,  facilitating a hortatory environment where each individual feels as if they are an asset. Moreover, envisioning myself in the same position they are currently in as students, as I once was within the secondary level of education too. This means presenting information in a manner that encourages new forms of thinking and a healthy form of productive struggle; an educator must cater to the skill level of a particular audience, and promote a healthy environment where students aren't penalized for misunderstanding. [1]

Based on my experience in PBI as well as Classroom Interactions, I strongly desire students to yearn for their experiences in the classroom by embedding a plethora of hands-on projects, lessons, and activities that foster creativity. Allowing students to generate artifacts gives educators the opportunity to reflect on their teaching methodologies and adapt accordingly to their audience. I am enthusiastic toward nourishing not only student's wisdom but also their self-efficacy so that they can be prepared for their lives as future adults: socializing and collaborating with peers, healthily dealing with mistakes, realizing their full potential, overcoming imposter syndrome, and more. I seek to make the classroom a safe space for them to develop these attributes. I've learned more about becoming flexible, adaptive, and attentive toward students' needs, and constantly reflecting on forms of improvement toward their education.

Overall, I wish to ensure that students can master an interconnected foundation of STEM concepts and translate them into new applications that don’t necessarily have correct answers; in other words, I desire to prepare students to be adaptive to an ever-changing technological field even in the face of failure. By crafting a constructivist environment where participation is encouraged, students collaborate in teams, projects and demos are frequent, and a mutual relationship exists between educator/student, participants will hopefully nourish a framework of computational knowledge whilst simultaneously establishing their own sense of meaning. I want students to gradually explore how they want to translate their groundwork of skills into a career aligning with their passions. I find myself asking this question: how is what I am teaching today going to be of value to my students in a future situation non-identical to now?

References:

[1] Townsend, C., Slavit, D., & McDuffie, A. R. (2018). Supporting all learners in productive struggle. Mathematics Teaching in the Middle School

Academic Summary

Mathematics:
-MAC 2311: Calculus 1
-MAC 2312: Calculus 2
-MAC 2313: Calculus 3
-MAP 2302: Differential Equations

-COT 3100: Applications of Discrete Structures
-MAS 3114: Comp. Linear Algebra
-MAT 3503: Functions and Modeling

-MAD 4401: Introduction to Numerical Analysis


Computer Science:
-COP 2774: C++ Programming
-COP 3502: Prog. Fundamentals 1
-COP 3503: Prog. Fundamentals 2
-COP 3530: Data Structures and Algorithms
-CEN 3031: Intro to Software Engineering 
-CNT 4007: Computer Network Fundamentals

Digital Arts:

-ART 2701: Sculpture: Shaping Form and Space

-CAP 3020: Multimedia Production

-CAP 3027: Intro to Digital Arts/Science
-CAP 3032: Interactions Modeling / Animation
-CAP 3034: Intro to Computer-Aided Animation

-CAP 3220: Intro to Computer-Aided Modeling

Materials:
-EGM 2511: Engineering Mechanics - Statics
-EMA 3010: Materials 1
-EMA 3011: Fundamental Principles of Materials
-EMA 3000L: Sophomore Materials Lab
-EMA 3800: Error Analysis and Optimization 

Education (UFTeach):
-MAE 2364: Explorations Teaching Secondary Math/Science
-SMT 3100: Knowing and Learning in Math/Science

-SMT 3301: Classroom Interactions (Math)
-TSL 3323: ESOL and Reading
-SMT 3664: Project-Based Instruction

General Education:
-CHM 2045(L): General Chemistry 1 (with Lab)
-CHM 2046(L): General Chemistry 2 (with Lab)
-PHY 2048(L): Physics 1 (with Lab)
-PHY 2049(L): Physics 2 (with Lab)
-IUF 1161: What is the Good Life?
-ARH 2000: Art Appreciation 
-ARH 2051: Intro to History of Art 2
-ENC 3246: Professional Comm. for Engineers
-MUH 4016 - History of Jazz

 

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